Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 3 if everyone is prepared
- Boss CP
- 49,700
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.28) | 5(4.07) | 5(4.75) | 18:45 | 6.0 |
| Level 25 | 4(3.32) | 4(3.39) | 4(3.94) | 15:36 | 6.0 |
| Level 30 | 3(2.69) | 3(2.86) | 4(3.37) | 13:11 | 6.0 |
| Level 35 | 3(2.55) | 3(2.70) | 4(3.18) | 12:24 | 6.0 |
| Level 40 | 3(2.39) | 3(2.51) | 3(2.98) | 11:34 | 6.0 |
| Level 45 | 3(2.32) | 3(2.39) | 3(2.87) | 10:59 | 6.0 |
| Level 50 | 3(2.24) | 3(2.27) | 3(2.77) | 10:27 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Zeraora2.39
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Zeraora2.39
- Zekrom2.42
- Xurkitree2.48
- Thundurus (Therian)2.53
- Eternatus2.63
- Landorus (Therian)2.63
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Garchomp2.76
- Tyrantrum2.79
- Zapdos2.80
- Rampardos2.94
- Luxray3.03
- Mewtwo3.00
The party these numbers assume
See the full ranked counter list for Volcanion · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.