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PoGoBud
Raid Hour · YveltalNext · 18h 41m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 2 to be safe — 2 if everyone is prepared

At level 40, a party of Venipede's top six counters needs 1.01 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 1.20 (round up: 2). The raid timer is 300 seconds and one prepared trainer alone would take 4:38. A prepared solo becomes possible at level 45. A duo works from level 20.
Venipede · Tier 5
bugpoison
Weak to
flyingrockfirepsychic
Boss CP
12,815
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Venipede at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 202(1.24)2(1.41)2(1.66)6:285.8
Level 252(1.08)2(1.23)2(1.45)5:395.4
Level 301(0.96)2(1.10)2(1.30)5:055.0
Level 351(0.92)2(1.05)2(1.25)4:504.7
Level 401(0.88)2(1.01)2(1.20)4:384.4
Level 451(0.85)1(0.97)2(1.16)4:294.0
Level 501(0.82)1(0.94)2(1.12)4:193.7

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Blacephalon0.88

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Blacephalon0.88
  • Rayquaza0.96
  • Mewtwo1.00
  • Reshiram1.05
  • Hoopa (Unbound)1.07
  • Salamence1.09

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

2 trainers at level 40

  • Toucannon1.17
  • Cinderace1.17
  • Volcarona1.17
  • Enamorus (Incarnate)1.17
  • Darmanitan (Standard)1.19
  • Heatran1.20

The party these numbers assume

1. Blacephalon
Incinerate + Mind Blown
2. Rayquaza
Air Slash + Dragon Ascent
3. Mewtwo
Confusion + Psystrike
4. Reshiram
Fire Fang + Fusion Flare
5. Hoopa (Unbound)
Confusion + Psychic
6. Salamence
Fire Fang + Fly

See the full ranked counter list for Venipede · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.