Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 6,010
- Boss HP
- 3,600
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 1(0.23) | 1(0.27) | 1(0.35) | 0:47 | 0.4 |
| Level 25 | 1(0.20) | 1(0.24) | 1(0.31) | 0:42 | 0.3 |
| Level 30 | 1(0.18) | 1(0.21) | 1(0.28) | 0:37 | 0.0 |
| Level 35 | 1(0.18) | 1(0.20) | 1(0.27) | 0:35 | 0.0 |
| Level 40 | 1(0.18) | 1(0.20) | 1(0.26) | 0:34 | 0.0 |
| Level 45 | 1(0.18) | 1(0.19) | 1(0.25) | 0:34 | 0.0 |
| Level 50 | 1(0.18) | 1(0.19) | 1(0.25) | 0:34 | 0.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Landorus (Therian)0.18
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Landorus (Therian)0.18
- Groudon0.19
- Mamoswine0.19
- Excadrill0.20
- Garchomp0.20
- Landorus (Incarnate)0.21
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Mudsdale0.24
- Torterra0.24
- Donphan0.24
- Sandaconda0.24
- Hippowdon0.25
- Mewtwo0.25
The party these numbers assume
See the full ranked counter list for Toxel · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.