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Raid Hour · YveltalNext · 1d 3h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 4 if everyone is prepared

At level 40, a party of Tornadus (Incarnate)'s top six counters needs 3.04 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 3.75 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 14:00. No level in this range makes it soloable with a prepared party.
Tornadus (Incarnate) · Elite
flying
Weak to
rockelectricice
Boss CP
53,167
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Tornadus (Incarnate) at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.53)6(5.05)7(6.17)23:146.0
Level 254(3.30)5(4.06)6(5.23)18:406.0
Level 303(2.84)4(3.45)5(4.32)15:546.0
Level 353(2.68)4(3.26)5(4.01)15:006.0
Level 403(2.60)4(3.04)4(3.75)14:006.0
Level 453(2.50)3(2.92)4(3.58)13:266.0
Level 503(2.44)3(2.78)4(3.41)12:486.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Kyurem (White)2.60

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Kyurem (White)2.60
  • Kyurem (Black)2.88
  • Zeraora3.08
  • Zekrom3.15
  • Thundurus (Therian)3.26
  • Zamazenta (Crowned Shield)3.29

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Zapdos3.61
  • Glimmora3.65
  • Baxcalibur3.64
  • Gigalith3.62
  • Magnezone3.70
  • Rhyperior3.76

The party these numbers assume

1. Kyurem (White)
Ice Fang + Ice Burn
2. Kyurem (Black)
Dragon Tail + Freeze Shock
3. Zeraora
Volt Switch + Plasma Fists
4. Zekrom
Charge Beam + Fusion Bolt
5. Thundurus (Therian)
Volt Switch + Wildbolt Storm
6. Zamazenta (Crowned Shield)
Ice Fang + Behemoth Bash

See the full ranked counter list for Tornadus (Incarnate) · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.