Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 18,430
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.15) | 3(2.28) | 3(2.72) | 10:47 | 5.4 |
| Level 25 | 2(1.88) | 2(2.00) | 3(2.38) | 9:26 | 5.0 |
| Level 30 | 2(1.71) | 2(1.81) | 3(2.13) | 8:34 | 4.6 |
| Level 35 | 2(1.64) | 2(1.74) | 3(2.04) | 8:13 | 4.4 |
| Level 40 | 2(1.56) | 2(1.65) | 2(1.94) | 7:49 | 4.1 |
| Level 45 | 2(1.50) | 2(1.59) | 2(1.88) | 7:30 | 4.0 |
| Level 50 | 2(1.47) | 2(1.55) | 2(1.82) | 7:19 | 3.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Mewtwo1.56
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Mewtwo1.56
- Rayquaza1.56
- Enamorus (Incarnate)1.65
- Hoopa (Unbound)1.67
- Necrozma (Dawn Wings)1.73
- Tapu Lele1.75
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Toucannon1.86
- Hoopa1.91
- Alakazam1.92
- Salamence1.92
- Lunala1.93
- Staraptor1.94
The party these numbers assume
See the full ranked counter list for Timburr · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.