Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 3 if everyone is prepared
- Boss CP
- 30,297
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 4(3.70) | 5(4.04) | 5(4.75) | 19:04 | 6.0 |
| Level 25 | 4(3.26) | 4(3.50) | 5(4.16) | 16:31 | 5.8 |
| Level 30 | 3(2.87) | 4(3.13) | 4(3.70) | 14:48 | 5.6 |
| Level 35 | 3(2.78) | 3(2.95) | 4(3.52) | 13:57 | 5.4 |
| Level 40 | 3(2.68) | 3(2.84) | 4(3.36) | 13:25 | 5.3 |
| Level 45 | 3(2.54) | 3(2.74) | 4(3.26) | 12:58 | 5.2 |
| Level 50 | 3(2.49) | 3(2.67) | 4(3.16) | 12:36 | 5.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Rayquaza2.68
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Rayquaza2.68
- Mewtwo2.70
- Enamorus (Incarnate)2.75
- Galarian Articuno2.92
- Hoopa (Unbound)2.97
- Tapu Lele3.02
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Necrozma (Dusk Mane)3.23
- Eternatus3.27
- Lunala3.28
- Hoopa3.30
- Salamence3.31
- Lugia3.36
The party these numbers assume
See the full ranked counter list for Throh · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.