Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 1 if everyone is prepared
- Boss CP
- 13,672
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.12) | 2(1.28) | 2(1.63) | 5:52 | 4.4 |
| Level 25 | 1(0.99) | 2(1.14) | 2(1.43) | 5:14 | 3.5 |
| Level 30 | 1(0.90) | 2(1.04) | 2(1.30) | 4:46 | 2.8 |
| Level 35 | 1(0.88) | 1(1.00) | 2(1.23) | 4:35 | 2.4 |
| Level 40 | 1(0.84) | 1(0.96) | 2(1.18) | 4:25 | 2.1 |
| Level 45 | 1(0.81) | 1(0.93) | 2(1.15) | 4:16 | 1.9 |
| Level 50 | 1(0.78) | 1(0.90) | 2(1.10) | 4:08 | 1.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Landorus (Therian)0.84
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Landorus (Therian)0.84
- Groudon0.93
- Eternatus0.97
- Excadrill0.99
- Mamoswine1.01
- Garchomp1.02
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Golurk1.12
- Rhydon1.13
- Keldeo1.15
- Kyurem (White)1.16
- Donphan1.16
- Mudsdale1.18
The party these numbers assume
See the full ranked counter list for Tadbulb · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.