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Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Spiritomb's top six counters needs 2.40 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.89 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 11:01. No level in this range makes it soloable with a prepared party.
Spiritomb · Tier 5
ghostdark
Weak to
fairy
Boss CP
32,966
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Spiritomb at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.99)4(3.38)5(4.28)15:335.9
Level 253(2.68)3(2.97)4(3.68)13:405.8
Level 303(2.34)3(2.62)4(3.21)12:025.7
Level 353(2.26)3(2.49)4(3.06)11:275.6
Level 403(2.18)3(2.40)3(2.89)11:015.5
Level 453(2.05)3(2.31)3(2.79)10:385.4
Level 502(2.00)3(2.23)3(2.70)10:175.3

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Zacian (Crowned Sword)2.18

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Zacian (Crowned Sword)2.18
  • Eternatus2.38
  • Enamorus (Incarnate)2.41
  • Tapu Koko2.43
  • Zamazenta (Crowned Shield)2.46
  • Tapu Bulu2.51

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Necrozma (Dawn Wings)2.77
  • Kyurem (White)2.79
  • Zacian2.81
  • Togekiss2.82
  • Rayquaza2.82
  • Gardevoir2.85

The party these numbers assume

1. Zacian (Crowned Sword)
Metal Claw + Play Rough
2. Eternatus
Dragon Tail + Dynamax Cannon
3. Enamorus (Incarnate)
Fairy Wind + Dazzling Gleam
4. Tapu Koko
Volt Switch + Nature's Madness
5. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
6. Tapu Bulu
Bullet Seed + Nature's Madness

See the full ranked counter list for Spiritomb · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.