Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 44,138
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.38) | 2(1.71) | 3(2.06) | 7:52 | 6.0 |
| Level 25 | 2(1.20) | 2(1.44) | 2(1.76) | 6:37 | 6.0 |
| Level 30 | 2(1.06) | 2(1.26) | 2(1.56) | 5:49 | 5.9 |
| Level 35 | 2(1.02) | 2(1.21) | 2(1.47) | 5:34 | 5.9 |
| Level 40 | 1(0.97) | 2(1.15) | 2(1.40) | 5:16 | 5.8 |
| Level 45 | 1(0.93) | 2(1.11) | 2(1.35) | 5:06 | 5.8 |
| Level 50 | 1(0.90) | 2(1.06) | 2(1.30) | 4:53 | 5.7 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Mewtwo0.97
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Mewtwo0.97
- Hoopa (Unbound)1.07
- Lunala1.17
- Hoopa1.21
- Necrozma (Dawn Wings)1.22
- Latios1.24
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Gardevoir1.33
- Azelf1.34
- Gallade1.37
- Necrozma1.38
- Meloetta (Aria)1.39
- Hatterene1.40
The party these numbers assume
See the full ranked counter list for Sneasler · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.