Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 2 if everyone is prepared
- Boss CP
- 31,702
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.02) | 3(2.51) | 4(3.49) | 11:51 | 6.0 |
| Level 25 | 2(1.74) | 3(2.13) | 3(2.92) | 10:04 | 6.0 |
| Level 30 | 2(1.61) | 2(1.90) | 3(2.52) | 8:57 | 6.0 |
| Level 35 | 2(1.55) | 2(1.83) | 3(2.36) | 8:38 | 6.0 |
| Level 40 | 2(1.44) | 2(1.73) | 3(2.25) | 8:12 | 6.0 |
| Level 45 | 2(1.41) | 2(1.69) | 3(2.17) | 7:58 | 6.0 |
| Level 50 | 2(1.37) | 2(1.62) | 3(2.08) | 7:38 | 5.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Keldeo1.44
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Keldeo1.44
- Lucario1.64
- Terrakion1.71
- Blaziken1.76
- Kartana1.93
- Urshifu (Rapid Strike)1.93
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Marshadow2.14
- Pheromosa2.13
- Necrozma (Dusk Mane)2.18
- Hariyama2.22
- Raikou2.22
- Buzzwole2.27
The party these numbers assume
See the full ranked counter list for Sneasel · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.