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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Slurpuff's top six counters needs 0.53 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.73 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:33. A prepared solo becomes possible at level 20. A duo works from level 20.
Slurpuff · Tier 3
fairy
Weak to
poisonsteel
Boss CP
14,649
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Slurpuff at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.64)1(0.74)2(1.02)2:093.7
Level 251(0.57)1(0.66)1(0.90)1:552.8
Level 301(0.51)1(0.58)1(0.81)1:432.0
Level 351(0.49)1(0.56)1(0.77)1:391.8
Level 401(0.43)1(0.53)1(0.73)1:331.4
Level 451(0.43)1(0.52)1(0.71)1:321.3
Level 501(0.42)1(0.51)1(0.69)1:291.1

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dusk Mane)0.43

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dusk Mane)0.43
  • Zamazenta (Crowned Shield)0.44
  • Zacian (Crowned Sword)0.45
  • Eternatus0.59
  • Metagross0.62
  • Naganadel0.64

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Roserade0.70
  • Genesect0.72
  • Genesect (Burn)0.72
  • Genesect (Chill)0.72
  • Genesect (Douse)0.72
  • Genesect (Shock)0.72

The party these numbers assume

1. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
2. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
3. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
4. Eternatus
Poison Jab + Sludge Bomb
5. Metagross
Bullet Punch + Meteor Mash
6. Naganadel
Poison Jab + Sludge Bomb

See the full ranked counter list for Slurpuff · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.