Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 2 if everyone is prepared
- Boss CP
- 38,072
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.01) | 3(2.35) | 4(3.22) | 10:48 | 5.9 |
| Level 25 | 2(1.84) | 3(2.02) | 3(2.78) | 9:18 | 5.7 |
| Level 30 | 2(1.62) | 2(1.82) | 3(2.50) | 8:23 | 5.3 |
| Level 35 | 2(1.54) | 2(1.75) | 3(2.37) | 8:03 | 5.1 |
| Level 40 | 2(1.49) | 2(1.66) | 3(2.29) | 7:39 | 4.9 |
| Level 45 | 2(1.44) | 2(1.60) | 3(2.20) | 7:22 | 4.8 |
| Level 50 | 2(1.41) | 2(1.55) | 3(2.13) | 7:08 | 4.6 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Zacian (Crowned Sword)1.49
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Zacian (Crowned Sword)1.49
- Zamazenta (Crowned Shield)1.53
- Necrozma (Dusk Mane)1.60
- Blacephalon1.71
- Keldeo1.73
- Lucario1.91
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Chandelure2.23
- Necrozma (Dawn Wings)2.25
- Rampardos2.26
- Cinderace2.26
- Heatran2.28
- Volcarona2.29
The party these numbers assume
See the full ranked counter list for Silvally (Ice) · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.