Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 7,945
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 4(3.63) | 5(4.55) | 6(5.87) | 20:56 | 2.0 |
| Level 25 | 4(3.38) | 5(4.08) | 6(5.27) | 18:46 | 1.6 |
| Level 30 | 4(3.17) | 4(3.75) | 5(4.87) | 17:16 | 1.2 |
| Level 35 | 4(3.09) | 4(3.53) | 5(4.58) | 16:16 | 1.1 |
| Level 40 | 3(2.78) | 4(3.41) | 5(4.49) | 15:41 | 1.1 |
| Level 45 | 3(2.73) | 4(3.31) | 5(4.23) | 15:14 | 1.0 |
| Level 50 | 3(2.68) | 4(3.25) | 5(4.16) | 14:58 | 1.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Necrozma (Dusk Mane)2.78
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Necrozma (Dusk Mane)2.78
- Zacian (Crowned Sword)2.83
- Zamazenta (Crowned Shield)2.98
- Inteleon3.86
- Metagross4.00
- Necrozma (Dawn Wings)4.01
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Glimmora4.32
- Empoleon4.32
- Gigalith4.41
- Kingler4.47
- Tyrantrum4.47
- Dialga (Origin)4.48
The party these numbers assume
See the full ranked counter list for Shuckle · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.