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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Shelmet's top six counters needs 2.34 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.76 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 10:47. No level in this range makes it soloable with a prepared party.
Shelmet · Elite
bug
Weak to
flyingrockfire
Boss CP
15,317
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Shelmet at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.71)4(3.19)4(3.80)14:425.6
Level 253(2.38)3(2.82)4(3.32)12:595.0
Level 303(2.16)3(2.55)4(3.00)11:434.2
Level 353(2.07)3(2.43)3(2.86)11:124.0
Level 402(1.96)3(2.34)3(2.76)10:473.7
Level 452(1.90)3(2.27)3(2.68)10:273.4
Level 502(1.85)3(2.21)3(2.59)10:103.1

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Blacephalon1.96

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Blacephalon1.96
  • Rayquaza2.21
  • Reshiram2.37
  • Salamence2.48
  • Moltres2.50
  • Enamorus (Incarnate)2.54

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Heatran2.69
  • Rampardos2.69
  • Blaziken2.70
  • Staraptor2.74
  • Darmanitan (Standard)2.74
  • Galarian Articuno2.74

The party these numbers assume

1. Blacephalon
Incinerate + Mind Blown
2. Rayquaza
Air Slash + Dragon Ascent
3. Reshiram
Fire Fang + Fusion Flare
4. Salamence
Fire Fang + Fly
5. Moltres
Fire Spin + Fly
6. Enamorus (Incarnate)
Fairy Wind + Fly

See the full ranked counter list for Shelmet · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.