Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 16,771
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.09) | 2(1.17) | 2(1.38) | 5:24 | 5.2 |
| Level 25 | 1(0.93) | 2(1.02) | 2(1.21) | 4:42 | 4.5 |
| Level 30 | 1(0.85) | 1(0.92) | 2(1.09) | 4:14 | 3.6 |
| Level 35 | 1(0.82) | 1(0.89) | 2(1.04) | 4:04 | 3.2 |
| Level 40 | 1(0.78) | 1(0.85) | 1(1.00) | 3:54 | 2.9 |
| Level 45 | 1(0.76) | 1(0.82) | 1(0.96) | 3:47 | 2.6 |
| Level 50 | 1(0.73) | 1(0.80) | 1(0.93) | 3:40 | 2.4 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Rayquaza0.78
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Rayquaza0.78
- Mewtwo0.80
- Enamorus (Incarnate)0.83
- Hoopa (Unbound)0.85
- Tapu Lele0.90
- Necrozma (Dawn Wings)0.91
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Toucannon0.95
- Alakazam0.97
- Hoopa0.98
- Salamence0.99
- Lunala1.00
- Staraptor0.99
The party these numbers assume
See the full ranked counter list for Riolu · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.