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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Rampardos's top six counters needs 0.35 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.47 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:02. A prepared solo becomes possible at level 20. A duo works from level 20.
Rampardos · Tier 3
rock
Weak to
fightinggroundsteelwatergrass
Boss CP
20,712
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Rampardos at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.41)1(0.51)1(0.71)1:293.8
Level 251(0.40)1(0.44)1(0.58)1:172.8
Level 301(0.33)1(0.39)1(0.52)1:082.1
Level 351(0.32)1(0.37)1(0.49)1:051.7
Level 401(0.30)1(0.35)1(0.47)1:021.5
Level 451(0.30)1(0.35)1(0.45)1:011.4
Level 501(0.31)1(0.34)1(0.43)0:591.3

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Zacian (Crowned Sword)0.30

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Zacian (Crowned Sword)0.30
  • Zamazenta (Crowned Shield)0.31
  • Necrozma (Dusk Mane)0.35
  • Keldeo0.37
  • Lucario0.39
  • Terrakion0.40

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Urshifu (Rapid Strike)0.47
  • Urshifu (Single Strike)0.47
  • Kyogre0.46
  • Kartana0.45
  • Conkeldurr0.46
  • Hisuian Decidueye0.47

The party these numbers assume

1. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
2. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
3. Necrozma (Dusk Mane)
Psycho Cut + Sunsteel Strike
4. Keldeo
Low Kick + Secret Sword
5. Lucario
Force Palm + Aura Sphere
6. Terrakion
Double Kick + Sacred Sword

See the full ranked counter list for Rampardos · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.