Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 39,875
- Boss HP
- 9,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.58) | 2(1.91) | 3(2.29) | 8:53 | 6.0 |
| Level 25 | 2(1.34) | 2(1.65) | 2(1.96) | 7:40 | 6.0 |
| Level 30 | 2(1.26) | 2(1.43) | 2(1.71) | 6:38 | 6.0 |
| Level 35 | 2(1.23) | 2(1.36) | 2(1.62) | 6:19 | 6.0 |
| Level 40 | 2(1.15) | 2(1.29) | 2(1.54) | 6:00 | 6.0 |
| Level 45 | 2(1.11) | 2(1.24) | 2(1.48) | 5:45 | 5.9 |
| Level 50 | 2(1.08) | 2(1.19) | 2(1.42) | 5:32 | 5.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Keldeo1.15
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Keldeo1.15
- Blaziken1.28
- Terrakion1.30
- Lucario1.29
- Landorus (Therian)1.32
- Eternatus1.40
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Tyrantrum1.49
- Kyogre1.50
- Rampardos1.52
- Urshifu (Rapid Strike)1.51
- Quaquaval1.53
- Garchomp1.53
The party these numbers assume
See the full ranked counter list for Mega Pyroar · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.