Group size estimator
How many trainers do I need to invite?
Invite 6 to be safe — 5 if everyone is prepared
- Boss CP
- 54,793
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.61) | 7(6.04) | 8(7.91) | 28:31 | 6.0 |
| Level 25 | 5(4.20) | 6(5.04) | 7(6.83) | 23:47 | 6.0 |
| Level 30 | 4(3.69) | 5(4.57) | 6(5.90) | 21:35 | 6.0 |
| Level 35 | 4(3.39) | 5(4.18) | 6(5.52) | 19:45 | 6.0 |
| Level 40 | 4(3.35) | 5(4.11) | 6(5.21) | 19:24 | 6.0 |
| Level 45 | 4(3.23) | 4(3.92) | 5(4.84) | 18:30 | 6.0 |
| Level 50 | 4(3.04) | 4(3.74) | 5(4.67) | 17:40 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Eternatus3.35
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
5 trainers at level 40
- Eternatus3.35
- Palkia (Origin)4.16
- Baxcalibur4.25
- Rayquaza4.27
- Dialga (Origin)4.26
- Haxorus4.35
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
6 trainers at level 40
- Salamence4.87
- Tapu Lele4.89
- Dialga5.04
- Xerneas5.21
- Zekrom5.27
- Tapu Koko5.23
The party these numbers assume
See the full ranked counter list for Palkia · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.