Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 28,295
- Boss HP
- 4,000
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.71) | 3(2.17) | 3(2.80) | 6:21 | 6.0 |
| Level 25 | 2(1.49) | 2(1.88) | 3(2.44) | 5:31 | 6.0 |
| Level 30 | 2(1.30) | 2(1.67) | 3(2.19) | 4:54 | 5.9 |
| Level 35 | 2(1.30) | 2(1.57) | 3(2.02) | 4:35 | 5.8 |
| Level 40 | 2(1.20) | 2(1.48) | 2(1.90) | 4:19 | 5.7 |
| Level 45 | 2(1.14) | 2(1.44) | 2(1.85) | 4:12 | 5.6 |
| Level 50 | 2(1.09) | 2(1.38) | 2(1.77) | 4:03 | 5.5 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Eternatus1.20
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Eternatus1.20
- Baxcalibur1.47
- Dialga (Origin)1.49
- Palkia (Origin)1.55
- Rayquaza1.58
- Kyurem (Black)1.58
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Dialga1.77
- Salamence1.80
- Zekrom1.84
- Kyurem (White)1.84
- Tapu Lele1.90
- Reshiram1.87
The party these numbers assume
See the full ranked counter list for Palkia · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.