Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 37,234
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.72) | 6(5.34) | 7(6.12) | 24:34 | 6.0 |
| Level 25 | 5(4.18) | 5(4.53) | 6(5.22) | 20:51 | 6.0 |
| Level 30 | 4(3.75) | 5(4.14) | 5(4.66) | 19:03 | 5.9 |
| Level 35 | 4(3.62) | 5(4.01) | 5(4.39) | 18:26 | 5.8 |
| Level 40 | 4(3.42) | 4(3.76) | 5(4.20) | 17:17 | 5.6 |
| Level 45 | 4(3.34) | 4(3.59) | 5(4.03) | 16:30 | 5.5 |
| Level 50 | 4(3.18) | 4(3.48) | 4(3.91) | 16:01 | 5.5 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Darkrai3.42
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Darkrai3.42
- Hydreigon3.59
- Absol3.80
- Tyranitar3.84
- Necrozma (Dusk Mane)3.95
- Eternatus3.94
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Weavile4.03
- Kartana4.06
- Zoroark4.07
- Kyurem (Black)4.13
- Vikavolt4.17
- Salamence4.17
The party these numbers assume
See the full ranked counter list for Oranguru · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.