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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Necrozma (Dusk Mane)'s top six counters needs 2.47 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.81 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 11:22. No level in this range makes it soloable with a prepared party.
Necrozma (Dusk Mane) · Tier 5
psychicsteel
Weak to
groundghostfiredark
Boss CP
54,822
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Necrozma (Dusk Mane) at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 204(3.81)5(4.05)5(4.33)18:376.0
Level 254(3.33)4(3.41)4(3.64)15:416.0
Level 303(2.51)3(2.87)4(3.12)13:136.0
Level 353(2.34)3(2.71)3(2.93)12:286.0
Level 403(2.19)3(2.47)3(2.81)11:225.9
Level 453(2.18)3(2.41)3(2.68)11:045.9
Level 502(1.87)3(2.24)3(2.57)10:185.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Necrozma (Dawn Wings)2.19

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Necrozma (Dawn Wings)2.19
  • Reshiram2.36
  • Heatran2.53
  • Blacephalon2.48
  • Cinderace2.62
  • Lunala2.65

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Excadrill2.77
  • Landorus (Therian)2.72
  • Ho-Oh2.77
  • Gholdengo2.81
  • Tyranitar2.74
  • Delphox2.78

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Reshiram
Fire Fang + Fusion Flare
3. Heatran
Fire Spin + Magma Storm
4. Blacephalon
Astonish + Mind Blown
5. Cinderace
Fire Spin + Pyroball
6. Lunala
Shadow Claw + Shadow Ball

See the full ranked counter list for Necrozma (Dusk Mane) · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.