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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 2 to be safe — 2 if everyone is prepared

At level 40, a party of Necrozma (Dawn Wings)'s top six counters needs 1.62 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 1.92 (round up: 2). The raid timer is 300 seconds and one prepared trainer alone would take 7:28. No level in this range makes it soloable with a prepared party. A duo works from level 30.
Necrozma (Dawn Wings) · Tier 5
psychicghost
Weak to
ghostdark
Boss CP
54,822
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Necrozma (Dawn Wings) at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.52)3(2.47)4(3.11)11:226.0
Level 253(2.31)3(2.16)3(2.56)9:576.0
Level 302(1.57)2(1.78)3(2.15)8:126.0
Level 352(1.44)2(1.68)3(2.02)7:455.9
Level 402(1.42)2(1.62)2(1.92)7:285.9
Level 452(1.41)2(1.58)2(1.84)7:175.9
Level 502(1.31)2(1.51)2(1.79)6:575.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Necrozma (Dawn Wings)1.42

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Necrozma (Dawn Wings)1.42
  • Darkrai1.55
  • Hydreigon1.61
  • Tyranitar1.63
  • Kingambit1.74
  • Incineroar1.79

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

2 trainers at level 40

  • Dragapult1.84
  • Hoopa (Unbound)1.85
  • Urshifu (Single Strike)1.91
  • Zarude1.92
  • Zoroark1.87
  • Gholdengo1.90

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Darkrai
Snarl + Foul Play
3. Hydreigon
Bite + Brutal Swing
4. Tyranitar
Bite + Brutal Swing
5. Kingambit
Snarl + Foul Play
6. Incineroar
Snarl + Darkest Lariat

See the full ranked counter list for Necrozma (Dawn Wings) · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.