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Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 5 to be safe — 4 if everyone is prepared

At level 40, a party of Alolan Muk's top six counters needs 3.60 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 4.47 (round up: 5). The raid timer is 300 seconds and one prepared trainer alone would take 16:59. No level in this range makes it soloable with a prepared party.
Alolan Muk · Shadow Tier 5
poisondark
Weak to
ground
Boss CP
34,333
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Alolan Muk at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.76)6(5.23)7(6.79)24:435.8
Level 255(4.34)5(4.56)6(5.63)21:335.7
Level 304(3.54)5(4.09)5(4.95)19:195.6
Level 354(3.44)4(3.85)5(4.73)18:125.5
Level 404(3.25)4(3.60)5(4.47)16:595.5
Level 454(3.17)4(3.51)5(4.32)16:355.4
Level 504(3.06)4(3.41)5(4.19)16:075.4

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

4 trainers at level 40

  • Landorus (Therian)3.25

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Landorus (Therian)3.25
  • Groudon3.41
  • Eternatus3.60
  • Necrozma (Dusk Mane)3.79
  • Garchomp3.74
  • Zacian (Crowned Sword)3.78

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

5 trainers at level 40

  • Regigigas4.14
  • Dialga (Origin)4.16
  • Keldeo4.22
  • Kyurem (White)4.32
  • Krookodile4.35
  • Rhydon4.50

The party these numbers assume

1. Landorus (Therian)
Mud Shot + Sandsear Storm
2. Groudon
Mud Shot + Precipice Blades
3. Eternatus
Dragon Tail + Dynamax Cannon
4. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
5. Garchomp
Mud Shot + Earth Power
6. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade

See the full ranked counter list for Alolan Muk · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.