Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 4 if everyone is prepared
- Boss CP
- 34,333
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.65) | 5(5.00) | 6(5.89) | 23:36 | 5.9 |
| Level 25 | 4(3.58) | 5(4.22) | 6(5.12) | 19:57 | 5.8 |
| Level 30 | 4(3.24) | 4(3.56) | 5(4.46) | 16:50 | 5.7 |
| Level 35 | 4(3.14) | 4(3.36) | 5(4.15) | 15:51 | 5.6 |
| Level 40 | 3(3.00) | 4(3.24) | 4(3.90) | 15:19 | 5.6 |
| Level 45 | 3(2.89) | 4(3.14) | 4(3.75) | 14:51 | 5.5 |
| Level 50 | 3(2.82) | 4(3.05) | 4(3.66) | 14:24 | 5.5 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Mewtwo3.00
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Mewtwo3.00
- Landorus (Therian)3.15
- Hoopa (Unbound)3.25
- Necrozma (Dusk Mane)3.30
- Groudon3.38
- Necrozma (Dawn Wings)3.38
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Metagross3.80
- Landorus (Incarnate)3.81
- Mamoswine3.84
- Latios3.84
- Kyurem (Black)3.89
- Hoopa3.86
The party these numbers assume
See the full ranked counter list for Muk · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.