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Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 2 to be safe — 2 if everyone is prepared

At level 40, a party of Muk's top six counters needs 1.30 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 1.53 (round up: 2). The raid timer is 180 seconds and one prepared trainer alone would take 3:48. No level in this range makes it soloable with a prepared party. A duo works from level 20.
Muk · Shadow Tier 3
poison
Weak to
groundpsychic
Boss CP
17,729
Boss HP
4,000
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Muk at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 202(1.80)2(1.93)3(2.25)5:405.5
Level 252(1.45)2(1.58)2(1.94)4:375.1
Level 302(1.32)2(1.41)2(1.69)4:084.6
Level 352(1.22)2(1.34)2(1.62)3:554.5
Level 402(1.17)2(1.30)2(1.53)3:484.3
Level 452(1.13)2(1.25)2(1.47)3:404.1
Level 502(1.09)2(1.22)2(1.43)3:344.1

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Mewtwo1.17

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Mewtwo1.17
  • Hoopa (Unbound)1.27
  • Landorus (Therian)1.28
  • Necrozma (Dusk Mane)1.32
  • Groudon1.35
  • Necrozma (Dawn Wings)1.39

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

2 trainers at level 40

  • Excadrill1.50
  • Metagross1.48
  • Garchomp1.51
  • Mamoswine1.51
  • Zacian (Crowned Sword)1.50
  • Landorus (Incarnate)1.53

The party these numbers assume

1. Mewtwo
Confusion + Psystrike
2. Hoopa (Unbound)
Confusion + Psychic
3. Landorus (Therian)
Mud Shot + Sandsear Storm
4. Necrozma (Dusk Mane)
Psycho Cut + Sunsteel Strike
5. Groudon
Mud Shot + Precipice Blades
6. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam

See the full ranked counter list for Muk · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.