Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 45,609
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.20) | 3(2.13) | 3(2.91) | 9:47 | 6.0 |
| Level 25 | 2(1.77) | 2(1.81) | 3(2.40) | 8:21 | 6.0 |
| Level 30 | 2(1.51) | 2(1.60) | 3(2.12) | 7:22 | 6.0 |
| Level 35 | 2(1.42) | 2(1.51) | 2(2.00) | 6:57 | 6.0 |
| Level 40 | 2(1.35) | 2(1.43) | 2(1.90) | 6:35 | 6.0 |
| Level 45 | 2(1.32) | 2(1.38) | 2(1.83) | 6:22 | 6.0 |
| Level 50 | 2(1.28) | 2(1.33) | 2(1.76) | 6:08 | 5.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Rampardos1.35
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Rampardos1.35
- Glimmora1.42
- Rhyperior1.40
- Tyrantrum1.44
- Terrakion1.48
- Gigalith1.50
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Aggron1.81
- Landorus (Incarnate)1.81
- Omastar1.82
- Alolan Golem1.83
- Golem1.84
- Stakataka1.89
The party these numbers assume
See the full ranked counter list for Moltres · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.