Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 1 if everyone is prepared
- Boss CP
- 13,489
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.08) | 2(1.25) | 2(1.53) | 5:44 | 5.9 |
| Level 25 | 1(0.95) | 2(1.10) | 2(1.34) | 5:03 | 5.7 |
| Level 30 | 1(0.87) | 1(0.99) | 2(1.21) | 4:33 | 5.2 |
| Level 35 | 1(0.82) | 1(0.95) | 2(1.16) | 4:21 | 4.9 |
| Level 40 | 1(0.79) | 1(0.90) | 2(1.11) | 4:09 | 4.4 |
| Level 45 | 1(0.75) | 1(0.87) | 2(1.07) | 4:01 | 4.1 |
| Level 50 | 1(0.73) | 1(0.85) | 2(1.03) | 3:54 | 3.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Keldeo0.79
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Keldeo0.79
- Lucario0.85
- Terrakion0.90
- Blaziken0.93
- Kartana0.94
- Conkeldurr1.01
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Breloom1.06
- Marshadow1.08
- Gallade1.09
- Zamazenta (Crowned Shield)1.09
- Mewtwo1.09
- Kyurem (Black)1.11
The party these numbers assume
See the full ranked counter list for Minccino · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.