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PoGoBattler

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Mewtwo's top six counters needs 2.12 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.43 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 9:45. No level in this range makes it soloable with a prepared party. A duo works from level 50.
Mewtwo · Tier 5
psychic
Weak to
bugghostdark
Boss CP
54,148
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Mewtwo at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.52)4(3.29)4(3.78)15:096.0
Level 253(2.11)3(2.72)4(3.16)12:306.0
Level 302(1.81)3(2.40)3(2.70)11:045.9
Level 352(1.72)3(2.24)3(2.52)10:205.9
Level 402(1.67)3(2.12)3(2.43)9:455.9
Level 452(1.59)3(2.03)3(2.34)9:195.9
Level 502(1.55)2(1.95)3(2.25)8:585.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Necrozma (Dawn Wings)1.67

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Necrozma (Dawn Wings)1.67
  • Lunala2.16
  • Blacephalon2.18
  • Darkrai2.17
  • Giratina (Origin)2.26
  • Eternatus2.27

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Zacian (Crowned Sword)2.33
  • Hoopa (Unbound)2.37
  • Zamazenta (Crowned Shield)2.37
  • Hoopa2.40
  • Tyranitar2.32
  • Volcarona2.44

The party these numbers assume

1. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
2. Lunala
Shadow Claw + Shadow Ball
3. Blacephalon
Astonish + Shadow Ball
4. Darkrai
Snarl + Foul Play
5. Giratina (Origin)
Shadow Claw + Shadow Force
6. Eternatus
Poison Jab + Dynamax Cannon

See the full ranked counter list for Mewtwo · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.