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PoGoBud
Raid Hour · YveltalNext · 20h 2m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 5 to be safe — 4 if everyone is prepared

At level 40, a party of Melmetal's top six counters needs 3.30 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 4.01 (round up: 5). The raid timer is 300 seconds and one prepared trainer alone would take 15:10. No level in this range makes it soloable with a prepared party.
Melmetal · Elite
steel
Weak to
fightinggroundfire
Boss CP
48,798
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Melmetal at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.51)6(5.45)7(6.26)25:056.0
Level 254(3.54)5(4.34)6(5.05)19:586.0
Level 304(3.19)4(3.76)5(4.42)17:176.0
Level 354(3.11)4(3.52)5(4.21)16:116.0
Level 403(2.89)4(3.30)5(4.01)15:106.0
Level 453(2.83)4(3.19)4(3.86)14:396.0
Level 503(2.66)4(3.04)4(3.71)13:596.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Keldeo2.89

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Keldeo2.89
  • Blacephalon3.27
  • Reshiram3.30
  • Lucario3.39
  • Terrakion3.37
  • Landorus (Therian)3.55

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

5 trainers at level 40

  • Heatran3.89
  • Conkeldurr3.93
  • Urshifu (Single Strike)3.97
  • Garchomp3.95
  • Gallade3.99
  • Volcarona3.98

The party these numbers assume

1. Keldeo
Low Kick + Secret Sword
2. Blacephalon
Incinerate + Mind Blown
3. Reshiram
Fire Fang + Fusion Flare
4. Lucario
Force Palm + Aura Sphere
5. Terrakion
Double Kick + Sacred Sword
6. Landorus (Therian)
Mud Shot + Sandsear Storm

See the full ranked counter list for Melmetal · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.