Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 13m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 2 if everyone is prepared

At level 40, a party of Melmetal's top six counters needs 1.91 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 2.37 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 8:47. No level in this range makes it soloable with a prepared party. A duo works from level 40.
Melmetal · Tier 5
steel
Weak to
fightinggroundfire
Boss CP
42,260
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Melmetal at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.49)3(2.91)4(3.59)13:236.0
Level 253(2.11)3(2.48)3(2.97)11:256.0
Level 302(1.92)3(2.14)3(2.62)9:516.0
Level 352(1.77)3(2.00)3(2.50)9:136.0
Level 402(1.70)2(1.91)3(2.37)8:476.0
Level 452(1.65)2(1.83)3(2.29)8:266.0
Level 502(1.61)2(1.77)3(2.19)8:086.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Keldeo1.70

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Keldeo1.70
  • Blacephalon1.81
  • Lucario1.96
  • Reshiram1.96
  • Terrakion2.00
  • Landorus (Therian)2.03

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Urshifu (Rapid Strike)2.27
  • Marshadow2.35
  • Emboar2.38
  • Chandelure2.36
  • Cinderace2.34
  • Delphox2.38

The party these numbers assume

1. Keldeo
Low Kick + Secret Sword
2. Blacephalon
Incinerate + Mind Blown
3. Lucario
Force Palm + Aura Sphere
4. Reshiram
Fire Fang + Fusion Flare
5. Terrakion
Double Kick + Sacred Sword
6. Landorus (Therian)
Mud Shot + Sandsear Storm

See the full ranked counter list for Melmetal · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.