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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Meditite's top six counters needs 0.39 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.46 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:08. A prepared solo becomes possible at level 20. A duo works from level 20.
Meditite · Tier 3
fightingpsychic
Weak to
flyingghostfairy
Boss CP
6,163
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Meditite at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.44)1(0.52)1(0.63)1:321.6
Level 251(0.41)1(0.47)1(0.56)1:220.9
Level 301(0.37)1(0.42)1(0.50)1:140.6
Level 351(0.34)1(0.40)1(0.48)1:110.5
Level 401(0.33)1(0.39)1(0.46)1:080.4
Level 451(0.33)1(0.38)1(0.45)1:060.4
Level 501(0.33)1(0.37)1(0.44)1:050.3

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.33

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.33
  • Rayquaza0.36
  • Enamorus (Incarnate)0.39
  • Blacephalon0.40
  • Zacian (Crowned Sword)0.42
  • Enamorus (Therian)0.42

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Chandelure0.45
  • Kyurem (Black)0.45
  • Necrozma (Dusk Mane)0.45
  • Hisuian Zoroark0.45
  • Galarian Articuno0.46
  • Dragapult0.46

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Rayquaza
Air Slash + Dragon Ascent
3. Enamorus (Incarnate)
Fairy Wind + Fly
4. Blacephalon
Astonish + Shadow Ball
5. Zacian (Crowned Sword)
Air Slash + Play Rough
6. Enamorus (Therian)
Fairy Wind + Fly

See the full ranked counter list for Meditite · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.