Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 24,053
- Boss HP
- 3,600
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 1(0.71) | 1(0.93) | 2(1.14) | 2:43 | 5.6 |
| Level 25 | 1(0.63) | 1(0.77) | 1(0.97) | 2:15 | 4.7 |
| Level 30 | 1(0.54) | 1(0.69) | 1(0.86) | 2:02 | 3.9 |
| Level 35 | 1(0.52) | 1(0.66) | 1(0.81) | 1:55 | 3.5 |
| Level 40 | 1(0.51) | 1(0.63) | 1(0.77) | 1:51 | 3.1 |
| Level 45 | 1(0.47) | 1(0.61) | 1(0.74) | 1:47 | 2.9 |
| Level 50 | 1(0.44) | 1(0.58) | 1(0.72) | 1:42 | 2.5 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Necrozma (Dawn Wings)0.51
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Necrozma (Dawn Wings)0.51
- Mewtwo0.62
- Rayquaza0.64
- Enamorus (Incarnate)0.67
- Hoopa (Unbound)0.67
- Tapu Lele0.70
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Lunala0.74
- Necrozma (Dusk Mane)0.75
- Toucannon0.74
- Hoopa0.76
- Kyurem (Black)0.76
- Salamence0.77
The party these numbers assume
See the full ranked counter list for Marshadow · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.