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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Alolan Marowak's top six counters needs 0.15 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.18 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 0:28. A prepared solo becomes possible at level 20. A duo works from level 20.
Alolan Marowak · Shadow Tier 1
fireghost
Weak to
groundrockghostwaterdark
Boss CP
5,521
Boss HP
600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Alolan Marowak at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.18)1(0.22)1(0.25)0:391.0
Level 251(0.16)1(0.20)1(0.22)0:360.7
Level 301(0.16)1(0.18)1(0.20)0:320.4
Level 351(0.16)1(0.17)1(0.19)0:310.2
Level 401(0.14)1(0.15)1(0.18)0:280.2
Level 451(0.13)1(0.15)1(0.18)0:270.1
Level 501(0.11)1(0.14)1(0.17)0:260.1

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.14

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.14
  • Blacephalon0.15
  • Groudon0.15
  • Darkrai0.16
  • Inteleon0.16
  • Kyogre0.16

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Kingler0.17
  • Lunala0.18
  • Hydreigon0.17
  • Dragapult0.18
  • Tyranitar0.18
  • Primarina0.18

The party these numbers assume

1. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
2. Blacephalon
Astonish + Shadow Ball
3. Groudon
Mud Shot + Precipice Blades
4. Darkrai
Sucker Punch + Foul Play
5. Inteleon
Water Gun + Hydro Cannon
6. Kyogre
Waterfall + Origin Pulse

See the full ranked counter list for Alolan Marowak · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.