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Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Alolan Marowak's top six counters needs 0.67 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.76 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:57. A prepared solo becomes possible at level 20. A duo works from level 20.
Alolan Marowak · Tier 3
fireghost
Weak to
groundrockghostwaterdark
Boss CP
13,525
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Alolan Marowak at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.90)1(0.99)2(1.10)2:545.0
Level 251(0.67)1(0.83)1(0.94)2:254.0
Level 301(0.60)1(0.73)1(0.84)2:083.2
Level 351(0.60)1(0.70)1(0.80)2:033.0
Level 401(0.56)1(0.67)1(0.76)1:572.6
Level 451(0.57)1(0.65)1(0.74)1:542.4
Level 501(0.53)1(0.63)1(0.71)1:502.2

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.56

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.56
  • Landorus (Therian)0.66
  • Blacephalon0.68
  • Inteleon0.69
  • Darkrai0.68
  • Kyogre0.72

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Glimmora0.75
  • Kingler0.74
  • Absol0.76
  • Eternatus0.76
  • Hisuian Zoroark0.76
  • Quaquaval0.76

The party these numbers assume

1. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
2. Landorus (Therian)
Mud Shot + Sandsear Storm
3. Blacephalon
Astonish + Shadow Ball
4. Inteleon
Water Gun + Hydro Cannon
5. Darkrai
Snarl + Foul Play
6. Kyogre
Waterfall + Origin Pulse

See the full ranked counter list for Alolan Marowak · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.