Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 3 if everyone is prepared
- Boss CP
- 53,069
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 4(3.88) | 5(4.01) | 6(5.43) | 18:28 | 6.0 |
| Level 25 | 3(2.98) | 4(3.34) | 5(4.54) | 15:22 | 6.0 |
| Level 30 | 3(2.61) | 4(3.03) | 4(3.94) | 13:57 | 5.9 |
| Level 35 | 3(2.49) | 3(2.88) | 4(3.72) | 13:16 | 5.9 |
| Level 40 | 3(2.45) | 3(2.65) | 4(3.53) | 12:11 | 5.9 |
| Level 45 | 3(2.21) | 3(2.54) | 4(3.41) | 11:42 | 5.8 |
| Level 50 | 3(2.17) | 3(2.47) | 4(3.27) | 11:22 | 5.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Landorus (Therian)2.45
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Landorus (Therian)2.45
- Groudon2.46
- Excadrill2.64
- Garchomp2.64
- Landorus (Incarnate)2.84
- Mamoswine2.84
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Hippowdon3.38
- Golem3.38
- Flygon3.45
- Torterra3.45
- Reshiram3.43
- Sandaconda3.49
The party these numbers assume
See the full ranked counter list for Magnezone · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.