Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 21,171
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.92) | 3(2.04) | 3(2.42) | 9:24 | 5.4 |
| Level 25 | 2(1.67) | 2(1.79) | 3(2.11) | 8:15 | 5.0 |
| Level 30 | 2(1.51) | 2(1.62) | 2(1.90) | 7:27 | 4.4 |
| Level 35 | 2(1.43) | 2(1.55) | 2(1.81) | 7:08 | 4.2 |
| Level 40 | 2(1.37) | 2(1.47) | 2(1.74) | 6:46 | 4.1 |
| Level 45 | 2(1.32) | 2(1.42) | 2(1.69) | 6:33 | 3.6 |
| Level 50 | 2(1.28) | 2(1.38) | 2(1.62) | 6:22 | 3.5 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Rayquaza1.37
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Rayquaza1.37
- Mewtwo1.40
- Enamorus (Incarnate)1.43
- Hoopa (Unbound)1.51
- Tapu Lele1.55
- Necrozma (Dawn Wings)1.57
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Toucannon1.67
- Hoopa1.70
- Alakazam1.71
- Lunala1.72
- Lugia1.73
- Salamence1.73
The party these numbers assume
See the full ranked counter list for Machop · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.