Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 71,063
- Boss HP
- 25,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 6(5.42) | 7(6.21) | 8(7.08) | 28:35 | 6.0 |
| Level 25 | 5(4.83) | 6(5.25) | 6(5.92) | 24:10 | 6.0 |
| Level 30 | 4(3.45) | 5(4.10) | 5(4.83) | 18:51 | 6.0 |
| Level 35 | 4(3.33) | 4(3.86) | 5(4.41) | 17:45 | 6.0 |
| Level 40 | 4(3.22) | 4(3.66) | 5(4.22) | 16:50 | 6.0 |
| Level 45 | 4(3.15) | 4(3.50) | 5(4.05) | 16:07 | 6.0 |
| Level 50 | 3(2.94) | 4(3.38) | 4(3.92) | 15:33 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Keldeo3.22
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Keldeo3.22
- Mewtwo3.47
- Rayquaza3.49
- Galarian Zapdos3.91
- Galarian Articuno3.89
- Enamorus (Incarnate)3.99
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Latios4.08
- Lucario4.02
- Yveltal4.11
- Gallade4.15
- Salamence4.22
- Lunala4.25
The party these numbers assume
See the full ranked counter list for Mega Lopunny · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.