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PoGoBud
Raid Hour · YveltalNext · 20h 18m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 4 if everyone is prepared

At level 40, a party of Mega Lopunny's top six counters needs 3.25 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 3.76 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 15:07. No level in this range makes it soloable with a prepared party.
Mega Lopunny · Mega Legendary
normalfighting
Weak to
fightingflyingpsychicfairy
Boss CP
67,416
Boss HP
22,500
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Mega Lopunny at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.76)6(5.47)7(6.30)25:266.0
Level 255(4.27)5(4.67)6(5.24)21:426.0
Level 304(3.07)4(3.64)5(4.31)16:556.0
Level 353(2.97)4(3.42)4(3.93)15:536.0
Level 403(2.87)4(3.25)4(3.76)15:076.0
Level 453(2.80)4(3.12)4(3.61)14:306.0
Level 503(2.62)4(3.01)4(3.49)13:596.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Keldeo2.87

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Keldeo2.87
  • Mewtwo3.08
  • Rayquaza3.08
  • Galarian Zapdos3.47
  • Galarian Articuno3.47
  • Enamorus (Incarnate)3.54

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Latios3.63
  • Lucario3.57
  • Yveltal3.66
  • Gallade3.70
  • Lunala3.78
  • Salamence3.75

The party these numbers assume

1. Keldeo
Low Kick + Secret Sword
2. Mewtwo
Psycho Cut + Psystrike
3. Rayquaza
Air Slash + Dragon Ascent
4. Galarian Zapdos
Counter + Fly
5. Galarian Articuno
Psycho Cut + Fly
6. Enamorus (Incarnate)
Fairy Wind + Fly

See the full ranked counter list for Mega Lopunny · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.