Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 4 if everyone is prepared
- Boss CP
- 67,416
- Boss HP
- 22,500
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.76) | 6(5.47) | 7(6.30) | 25:26 | 6.0 |
| Level 25 | 5(4.27) | 5(4.67) | 6(5.24) | 21:42 | 6.0 |
| Level 30 | 4(3.07) | 4(3.64) | 5(4.31) | 16:55 | 6.0 |
| Level 35 | 3(2.97) | 4(3.42) | 4(3.93) | 15:53 | 6.0 |
| Level 40 | 3(2.87) | 4(3.25) | 4(3.76) | 15:07 | 6.0 |
| Level 45 | 3(2.80) | 4(3.12) | 4(3.61) | 14:30 | 6.0 |
| Level 50 | 3(2.62) | 4(3.01) | 4(3.49) | 13:59 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Keldeo2.87
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Keldeo2.87
- Mewtwo3.08
- Rayquaza3.08
- Galarian Zapdos3.47
- Galarian Articuno3.47
- Enamorus (Incarnate)3.54
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Latios3.63
- Lucario3.57
- Yveltal3.66
- Gallade3.70
- Lunala3.78
- Salamence3.75
The party these numbers assume
See the full ranked counter list for Mega Lopunny · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.