Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 1 if everyone is prepared
- Boss CP
- 23,132
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.14) | 2(1.22) | 2(1.57) | 5:38 | 5.9 |
| Level 25 | 2(1.02) | 2(1.06) | 2(1.35) | 4:53 | 5.6 |
| Level 30 | 1(0.92) | 1(0.96) | 2(1.21) | 4:24 | 4.9 |
| Level 35 | 1(0.85) | 1(0.90) | 2(1.16) | 4:09 | 4.6 |
| Level 40 | 1(0.81) | 1(0.86) | 2(1.11) | 3:58 | 4.2 |
| Level 45 | 1(0.78) | 1(0.83) | 2(1.07) | 3:49 | 3.9 |
| Level 50 | 1(0.76) | 1(0.81) | 2(1.03) | 3:43 | 3.6 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Rampardos0.81
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Rampardos0.81
- Glimmora0.81
- Rhyperior0.88
- Terrakion0.89
- Gigalith0.90
- Tyrantrum0.89
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Aggron1.06
- Archeops1.06
- Aurorus1.07
- Landorus (Incarnate)1.08
- Lycanroc (Midnight)1.09
- Omastar1.11
The party these numbers assume
See the full ranked counter list for Larvesta · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.