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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 2 to be safe — 1 if everyone is prepared

At level 40, a party of Lampent's top six counters needs 0.87 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 1.02 (round up: 2). The raid timer is 180 seconds and one prepared trainer alone would take 2:34. A prepared solo becomes possible at level 30. A duo works from level 20.
Lampent · Shadow Tier 3
ghostfire
Weak to
groundrockghostwaterdark
Boss CP
13,268
Boss HP
4,000
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Lampent at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 202(1.08)2(1.34)2(1.53)3:566.0
Level 251(0.93)2(1.11)2(1.29)3:155.9
Level 301(0.81)1(0.99)2(1.13)2:555.5
Level 351(0.73)1(0.93)2(1.07)2:445.1
Level 401(0.72)1(0.87)2(1.02)2:344.6
Level 451(0.68)1(0.85)1(0.99)2:294.2
Level 501(0.64)1(0.82)1(0.96)2:244.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.72

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.72
  • Landorus (Therian)0.86
  • Inteleon0.90
  • Blacephalon0.91
  • Darkrai0.92
  • Groudon0.94

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

2 trainers at level 40

  • Glimmora0.99
  • Gengar0.98
  • Rampardos0.99
  • Dragapult1.00
  • Quaquaval1.01
  • Giratina (Origin)1.01

The party these numbers assume

1. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
2. Landorus (Therian)
Mud Shot + Sandsear Storm
3. Inteleon
Water Gun + Hydro Cannon
4. Blacephalon
Astonish + Shadow Ball
5. Darkrai
Snarl + Foul Play
6. Groudon
Mud Shot + Precipice Blades

See the full ranked counter list for Lampent · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.