Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 3 if everyone is prepared
- Boss CP
- 30,922
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.57) | 4(3.17) | 5(4.21) | 14:58 | 6.0 |
| Level 25 | 3(2.33) | 3(2.75) | 4(3.57) | 12:58 | 6.0 |
| Level 30 | 3(2.04) | 3(2.42) | 4(3.11) | 11:26 | 6.0 |
| Level 35 | 2(1.98) | 3(2.33) | 3(2.96) | 11:02 | 6.0 |
| Level 40 | 2(1.92) | 3(2.24) | 3(2.83) | 10:36 | 6.0 |
| Level 45 | 2(1.86) | 3(2.17) | 3(2.74) | 10:16 | 5.9 |
| Level 50 | 2(1.82) | 3(2.10) | 3(2.65) | 9:55 | 5.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Keldeo1.92
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Keldeo1.92
- Lucario2.15
- Terrakion2.27
- Blaziken2.32
- Landorus (Therian)2.33
- Groudon2.47
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Marshadow2.71
- Garchomp2.73
- Breloom2.74
- Machamp2.81
- Pheromosa2.81
- Landorus (Incarnate)2.83
The party these numbers assume
See the full ranked counter list for Lairon · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.