Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 3 if everyone is prepared
- Boss CP
- 42,459
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.77) | 3(2.96) | 4(3.75) | 13:37 | 5.8 |
| Level 25 | 3(2.29) | 3(2.59) | 4(3.31) | 11:56 | 5.5 |
| Level 30 | 3(2.09) | 3(2.35) | 3(2.98) | 10:49 | 5.4 |
| Level 35 | 3(2.02) | 3(2.23) | 3(2.80) | 10:16 | 5.1 |
| Level 40 | 2(1.95) | 3(2.16) | 3(2.69) | 9:55 | 5.0 |
| Level 45 | 2(1.81) | 3(2.08) | 3(2.62) | 9:35 | 4.9 |
| Level 50 | 2(1.77) | 3(2.02) | 3(2.52) | 9:19 | 4.6 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Landorus (Therian)1.95
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Landorus (Therian)1.95
- Groudon2.07
- Eternatus2.15
- Excadrill2.24
- Garchomp2.27
- Mamoswine2.27
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Rhydon2.59
- Golurk2.61
- Kyurem (White)2.60
- Keldeo2.66
- Mudsdale2.67
- Donphan2.66
The party these numbers assume
See the full ranked counter list for Jolteon · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.