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Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 2 if everyone is prepared

At level 40, a party of Iron Hands's top six counters needs 1.83 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 2.18 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 8:25. No level in this range makes it soloable with a prepared party. A duo works from level 30.
Iron Hands · Tier 5
fightingelectric
Weak to
groundpsychicfairy
Boss CP
44,123
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Iron Hands at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.29)3(2.53)3(2.95)11:385.2
Level 252(1.99)3(2.21)3(2.62)10:094.9
Level 302(1.83)2(2.00)3(2.35)9:124.5
Level 352(1.71)2(1.91)3(2.27)8:484.3
Level 402(1.66)2(1.83)3(2.18)8:254.0
Level 452(1.62)2(1.77)3(2.09)8:083.8
Level 502(1.57)2(1.72)3(2.03)7:563.6

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Mewtwo1.66

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Mewtwo1.66
  • Hoopa (Unbound)1.76
  • Landorus (Therian)1.77
  • Tapu Lele1.86
  • Necrozma (Dawn Wings)1.92
  • Hoopa2.00

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Zacian (Crowned Sword)2.09
  • Eternatus2.10
  • Latios2.10
  • Azelf2.15
  • Necrozma (Dusk Mane)2.15
  • Excadrill2.19

The party these numbers assume

1. Mewtwo
Psycho Cut + Psystrike
2. Hoopa (Unbound)
Confusion + Psychic
3. Landorus (Therian)
Mud Shot + Sandsear Storm
4. Tapu Lele
Confusion + Nature's Madness
5. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
6. Hoopa
Confusion + Psychic

See the full ranked counter list for Iron Hands · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.