Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 4 if everyone is prepared
- Boss CP
- 65,923
- Boss HP
- 22,500
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 4(3.66) | 5(4.86) | 6(5.93) | 22:34 | 6.0 |
| Level 25 | 4(3.13) | 5(4.11) | 5(4.87) | 19:07 | 6.0 |
| Level 30 | 3(2.93) | 4(3.52) | 5(4.18) | 16:20 | 6.0 |
| Level 35 | 3(2.68) | 4(3.27) | 4(3.94) | 15:13 | 6.0 |
| Level 40 | 3(2.58) | 4(3.09) | 4(3.73) | 14:22 | 6.0 |
| Level 45 | 3(2.47) | 4(3.00) | 4(3.57) | 13:57 | 6.0 |
| Level 50 | 3(2.40) | 3(2.90) | 4(3.43) | 13:28 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Keldeo2.58
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Keldeo2.58
- Terrakion2.98
- Blaziken3.09
- Landorus (Therian)3.22
- Lucario3.32
- Kyogre3.35
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Quaquaval3.60
- Primarina3.67
- Greninja3.67
- Glimmora3.69
- Garchomp3.68
- Gigalith3.71
The party these numbers assume
See the full ranked counter list for Mega Houndoom · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.