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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Hoppip's top six counters needs 0.26 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.35 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 0:46. A prepared solo becomes possible at level 20. A duo works from level 20.
Hoppip · Tier 3
grassflying
Weak to
iceflyingpoisonrockfire
Boss CP
5,136
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Hoppip at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.27)1(0.36)1(0.47)1:031.1
Level 251(0.24)1(0.32)1(0.41)0:560.8
Level 301(0.21)1(0.29)1(0.38)0:510.4
Level 351(0.22)1(0.28)1(0.36)0:480.3
Level 401(0.21)1(0.26)1(0.35)0:460.2
Level 451(0.19)1(0.26)1(0.34)0:450.1
Level 501(0.19)1(0.25)1(0.33)0:440.2

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Kyurem (White)0.21

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Kyurem (White)0.21
  • Galarian Darmanitan (Standard)0.26
  • Baxcalibur0.27
  • Kyurem (Black)0.27
  • Mamoswine0.28
  • Weavile0.29

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Mr. Rime0.33
  • Mewtwo0.34
  • Avalugg0.34
  • Frosmoth0.34
  • Hisuian Avalugg0.34
  • Eternatus0.34

The party these numbers assume

1. Kyurem (White)
Ice Fang + Ice Burn
2. Galarian Darmanitan (Standard)
Ice Fang + Avalanche
3. Baxcalibur
Ice Fang + Avalanche
4. Kyurem (Black)
Dragon Tail + Freeze Shock
5. Mamoswine
Powder Snow + Avalanche
6. Weavile
Ice Shard + Avalanche

See the full ranked counter list for Hoppip · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.