Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 18,453
- Boss HP
- 3,600
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 1(0.66) | 1(0.78) | 1(0.90) | 2:17 | 5.5 |
| Level 25 | 1(0.56) | 1(0.68) | 1(0.77) | 1:59 | 4.7 |
| Level 30 | 1(0.52) | 1(0.59) | 1(0.70) | 1:44 | 3.9 |
| Level 35 | 1(0.49) | 1(0.55) | 1(0.66) | 1:37 | 3.4 |
| Level 40 | 1(0.47) | 1(0.53) | 1(0.63) | 1:32 | 3.0 |
| Level 45 | 1(0.47) | 1(0.52) | 1(0.61) | 1:30 | 2.7 |
| Level 50 | 1(0.44) | 1(0.49) | 1(0.59) | 1:26 | 2.3 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Keldeo0.47
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Keldeo0.47
- Lucario0.53
- Kartana0.53
- Regieleki0.54
- Terrakion0.54
- Xurkitree0.55
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Urshifu (Rapid Strike)0.63
- Conkeldurr0.62
- Tapu Bulu0.62
- Zarude0.62
- Urshifu (Single Strike)0.63
- Raikou0.63
The party these numbers assume
See the full ranked counter list for Greninja · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.