Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 3h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Great Tusk's top six counters needs 0.68 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.80 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:59. A prepared solo becomes possible at level 20. A duo works from level 20.
Great Tusk · Tier 3
groundfighting
Weak to
flyingwatergrasspsychicicefairy
Boss CP
23,707
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Great Tusk at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.86)1(0.93)2(1.08)2:444.0
Level 251(0.76)1(0.81)1(0.95)2:222.7
Level 301(0.69)1(0.73)1(0.87)2:092.0
Level 351(0.66)1(0.71)1(0.83)2:041.7
Level 401(0.64)1(0.68)1(0.80)1:591.5
Level 451(0.62)1(0.66)1(0.78)1:561.3
Level 501(0.60)1(0.64)1(0.75)1:521.2

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Kyurem (White)0.64

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Kyurem (White)0.64
  • Rayquaza0.67
  • Mewtwo0.68
  • Kyurem (Black)0.69
  • Enamorus (Incarnate)0.70
  • Hoopa (Unbound)0.71

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Galarian Articuno0.77
  • Necrozma (Dusk Mane)0.77
  • Moltres0.78
  • Kyogre0.78
  • Yveltal0.79
  • Shaymin (Sky)0.79

The party these numbers assume

1. Kyurem (White)
Ice Fang + Ice Burn
2. Rayquaza
Air Slash + Dragon Ascent
3. Mewtwo
Confusion + Psystrike
4. Kyurem (Black)
Dragon Tail + Freeze Shock
5. Enamorus (Incarnate)
Fairy Wind + Fly
6. Hoopa (Unbound)
Confusion + Psychic

See the full ranked counter list for Great Tusk · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.