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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Gothita's top six counters needs 0.43 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.50 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:15. A prepared solo becomes possible at level 20. A duo works from level 20.
Gothita · Tier 3
psychic
Weak to
bugghostdark
Boss CP
7,640
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Gothita at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.49)1(0.62)1(0.68)1:483.1
Level 251(0.40)1(0.53)1(0.60)1:342.3
Level 301(0.40)1(0.48)1(0.54)1:241.8
Level 351(0.40)1(0.46)1(0.52)1:201.5
Level 401(0.34)1(0.43)1(0.50)1:151.3
Level 451(0.34)1(0.42)1(0.49)1:141.1
Level 501(0.34)1(0.41)1(0.47)1:121.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.34

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Necrozma (Dawn Wings)0.34
  • Darkrai0.43
  • Blacephalon0.43
  • Pheromosa0.45
  • Chandelure0.46
  • Kyurem (Black)0.47

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Gholdengo0.48
  • Tyranitar0.49
  • Gengar0.48
  • Hoopa (Unbound)0.49
  • Hoopa0.49
  • Cursola0.50

The party these numbers assume

1. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
2. Darkrai
Snarl + Foul Play
3. Blacephalon
Astonish + Shadow Ball
4. Pheromosa
Bug Bite + Bug Buzz
5. Chandelure
Hex + Shadow Ball
6. Kyurem (Black)
Shadow Claw + Freeze Shock

See the full ranked counter list for Gothita · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.