Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 40,396
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.01) | 3(2.11) | 3(2.85) | 9:43 | 6.0 |
| Level 25 | 2(1.65) | 2(1.84) | 3(2.42) | 8:29 | 5.9 |
| Level 30 | 2(1.48) | 2(1.65) | 3(2.18) | 7:36 | 5.7 |
| Level 35 | 2(1.40) | 2(1.58) | 3(2.06) | 7:17 | 5.5 |
| Level 40 | 2(1.32) | 2(1.50) | 2(1.97) | 6:55 | 5.4 |
| Level 45 | 2(1.24) | 2(1.44) | 2(1.90) | 6:37 | 5.1 |
| Level 50 | 2(1.22) | 2(1.40) | 2(1.83) | 6:26 | 5.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Landorus (Therian)1.32
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Landorus (Therian)1.32
- Groudon1.40
- Excadrill1.51
- Garchomp1.57
- Mamoswine1.62
- Rhyperior1.61
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Mudsdale1.83
- Golem1.88
- Hippowdon1.91
- Flygon1.93
- Torterra1.92
- Sandaconda1.92
The party these numbers assume
See the full ranked counter list for Alolan Golem · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.