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PoGoBud
Raid Hour · YveltalNext · 22h 43m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Flutter Mane's top six counters needs 0.69 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.97 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 2:02. A prepared solo becomes possible at level 20. A duo works from level 20.
Flutter Mane · Tier 3
ghostfairy
Weak to
ghoststeel
Boss CP
27,986
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Flutter Mane at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.80)1(0.94)2(1.30)2:442.3
Level 251(0.70)1(0.82)2(1.14)2:251.5
Level 301(0.64)1(0.76)2(1.05)2:131.2
Level 351(0.63)1(0.73)2(1.01)2:081.0
Level 401(0.61)1(0.69)1(0.97)2:020.7
Level 451(0.61)1(0.69)1(0.93)2:000.7
Level 501(0.56)1(0.66)1(0.91)1:550.5

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Zacian (Crowned Sword)0.61

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Zacian (Crowned Sword)0.61
  • Necrozma (Dusk Mane)0.63
  • Necrozma (Dawn Wings)0.63
  • Zamazenta (Crowned Shield)0.64
  • Blacephalon0.81
  • Metagross0.85

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Lucario0.94
  • Dialga (Origin)0.95
  • Hisuian Zoroark0.95
  • Hoopa0.95
  • Gholdengo0.95
  • Kyurem (White)0.96

The party these numbers assume

1. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
2. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
3. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
4. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
5. Blacephalon
Astonish + Shadow Ball
6. Metagross
Bullet Punch + Meteor Mash

See the full ranked counter list for Flutter Mane · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.